Powerchord
Procedurally-Generated Rhythm-Based Roguelike Top-Down Shooter
Procedurally-Generated Rhythm-Based Roguelike Top-Down Shooter
Powerchord is a rhythm-based top-down shooter with a randomized map every playthrough; Think Binding of Issac or Enter the Gungeon mixed with Crypt of the NecroDancer. You played as a musician equipped with a keytar who is fighting against the notes played by the possessed instruments of Cadence the pixie. You fire notes with your keytar, having to match the key of the enemy notes, while also having to match the beat of music. Collect cool powerups and try to make it to the next night club, each club specializing in a different genre. Powerchord has tons of different powerups, several characters, and even an unlockable character, all with different playstyles.
3-Person Team
Developed in less than two months
Written in C
Uses Alpha Engine
I worked on the calculations for the projectiles in our game. One of the mechanics in Powerchord is your notes can ricochet off of walls, and I was in charge of making sure things went smoothly.
I made several sprites for the game, mostly HUD elements. Whenever you pick up a powerup the corresponding icon appears in the hud.
I created the tutorial for this game. It does it's job in teaching the player how to play, sets up the story, and has fun dialogue.
I implemented several of the different kind of powerups into the games. Powerups range from speed boosts and extra health, to shooting more notes, notes ricocheting more, and even a duck in a top hat following you around to shoot notes at enemies!
This was my first real experience in working on a video game. Before I started this, I didn't even know what objects were, but I was able to quickly learn what they are and implement them for the bullets. This was also my first time working on a game as part of a group, and seeing how all of our code interacts with each other, and relying on others to finish something to implement something, and having others rely on me to do the same helped me realize how much of a group effort making games is.