Tyler Falcon's Radical Skate Tower of Death
Level-Based Side-Scrolling Platformer
Level-Based Side-Scrolling Platformer
Tyler Falcon's Radical Skate Tower of Death is a fast paced 2D platformer with a kickin' soundtrack. You play as a skateboarder doing tricks, making your way to Tyler Falcon's tower.
5-Person Team
Developed in four months
Written in C
Uses Alpha Engine
I worked on how the player character controls and moves. I spent a lot of time trying to find the best speed and best jumps that made the player feel great. I created the different tricks that can be performed in the game, and implemented states for when the player is on the ground, in the air, grinding a rail, etc.
I worked on collisions for the different kinds of obstacles in the game, such as ramps, halfpipes, and railings. The railings took the longest since the logic behind it was you can be on the top, but can pass through from the bottom or jump down through the railing if you want to. There was a lot of trial and error in getting it to work properly.Â
During development, I noticed that the game wasn't living up to the name we had given it, so I decided to change that. After about a day I programmed in a death state with the Pungee Pit (A reference to the one found in Tony Hawk's Pro Skater 2), and toyed around with different ways to convey the death. I decided to have the player bounce up, doing spins as it falls off of the screen, then putting the player back at the beginning of the level.